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Darkest dungeon flagellent
Darkest dungeon flagellent








darkest dungeon flagellent

Slogging to earn enough money to make the characters viable so they can complete the only challenges available, watching them get crushed, oft with a series of crits from the enemies and misses on my part, in the first one or two meaningless fights in a run? When there are likely to be 5 or 6 more fights plus maybe a boss? Ugh. I'm okay with taking losses if it achieves my goals. The designers should note there is a significant difference between challenging and just mean. some mild challenge (which ramped up _sharply_ for the final dungeon).

darkest dungeon flagellent

At anything higher than the easiest level, the RNG is cruel and punitive.

darkest dungeon flagellent

I didn't find any of it particularly of use, I've been playing these sorts of things for a while. A front line, a back line, support, damage, looking for synergies. I like the battle line style games (by which I mean the array/position of your characters in a turn-based combat has meaning). I've played it quite a few hours, which by itself might seem thumbs-up recommendation, but it really isn't. Ultimately, I simply cannot recommend this game.










Darkest dungeon flagellent